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What just happened? You created your first Silverlight application showing the ghost that will be a part of your game. It required too many steps, and you had to combine two tools: Visual Studio or Visual C#, and Expression Blend. It seems complex, but once you get used to working with graphic manipulation tools and development environments to create Silverlight games, it is going to be easier. We created a new web site to host our Silverlight application because that is going to allow us to change many advanced parameters related to Silverlight's runtime that are very useful to improve the performance of our games.

Right-click on the canvas named Layer_3 under Objects and Timeline window, and select Make Into UserControl… in the context menu that appears. A dialog box will appear. 8. Enter the name Ghost for this new UserControl and click on OK. xaml. Save the changes and go back to Visual Studio or Visual C#, and reload the contents of the solution. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Lights, Camera, and Action!

A dialog box will appear. 6. Enter the name Ghost for this new UserControl and click on OK. xaml. 7. xaml. Com This material is copyright and is licensed for the sole use by Vadim Kudria on 4th October 2009 6352 108th St, , Forest Hills, , 11375 Chapter 1 8. xaml. Remove the following text (as we want the UserControl to take the size from the ghost illustration): Height="300" Width="300" 9. com/winfx/2006/xaml"> 10. xaml. 11. Now, you will see the graphics representation of this UserControl in Visual Studio or Visual C#.

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